Four buttons are required for the user management. They are each realised in the form of a touch field with graphics list and 2 image objects (button normal, button pressed). Functions are then allocated to each touch field for carrying out the required actions.
To avoid having to create 2 individual image objects for each language, the text on the buttons were created via a text list. On this list, the titles of the available languages are defined.
The button's graphics were dimensioned such that they fit exactly into the gap in the input screen, and were integrated into the graphics list of the touch fields.
Although the text lists of the inscriptions can be positioned onto the button, they will disappear as soon as the button comes into focus by being clicked on. The reason for this is that the image object moves to the foreground, thus positioning the text list behind it.